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Become the Leader People Trust With the Hard Problems: Lessons From Impact Players

Liz Wiseman’s Impact Players shows CMOs how trusted leaders step into hard problems without turning impact into overwork.
CMO Huddles Team

Summary

Impact players distinguish themselves by finding the work that matters in ambiguous situations, stepping forward without crowding out colleagues, adapting as conditions change, and making difficult work easier for others. Liz Wiseman’s research gives CMOs a framework for developing trusted problem solvers while avoiding the expectation that high impact requires heroic overwork or personal sacrifice.

Impact Appears When the Work Gets Messy

High-performing employees and impact players are not separated by intelligence, effort, or technical ability. The difference becomes visible when the work no longer fits neatly within the plan.

Liz Wiseman, CEO of the Wiseman Group and author of Impact Players, studied approximately 170 managers across nine respected employers. She compared capable contributors with people who created extraordinary value.

Ordinary contributors performed their assigned responsibilities well. Impact players distinguished themselves when ownership was unclear, priorities changed, and problems crossed functional boundaries.

Do the Job That Is Needed

Marketing organizations contain many clearly defined responsibilities. The most consequential business problems often appear between them.

A slowing sales cycle may involve positioning, product experience, sales execution, pricing, customer proof, or all five. An employee focused solely on completing the marketing task may miss the larger constraint.

Impact players look beyond the boundaries of the job description and ask what would create the most value now.

“Impact players aren’t waiting to be anointed, they’re not waiting to be asked. They’re stepping up and leading.”

The interpretation is not that employees need to assume every unowned responsibility. It is that they remain alert to problems and opportunities the formal structure has not adequately addressed.

For a CMO, this may mean helping resolve an issue that is not technically owned by marketing but prevents marketing from succeeding.

Define the Role Around Problems, Not Territory

Liz shared the story of a Unilever product manager whose launch faced months of supply-chain delays. Instead of accepting that she could not market a product that was unavailable, the manager worked with supply-chain colleagues to identify and address the causes.

The delay reportedly fell from six months to approximately six weeks, restoring millions to the forecast.

The product manager did not attempt to take over supply chain. She engaged because the unresolved problem prevented the business from achieving the intended result.

Liz found a consistent pattern in her research: impact players often define their value as solving problems and identifying opportunities. Their titles establish expertise and responsibility, but do not prevent them from helping where the business most needs progress.

Step Up, Then Make Room

Taking initiative can become counterproductive when it turns into permanent control or leaves colleagues feeling displaced.

“Impact players are quick to lead, but they’re also quick to step back and create room for other people, which is why people don’t tend to resent them.”

An impact player may establish momentum, clarify the problem, and coordinate an initial response. Once the right owner or team is ready, that person can shift into a supporting role.

This ability matters in cross-functional marketing work. A CMO may need to convene a response to a customer-experience problem without claiming ownership of every operational decision. A team member may lead an urgent launch issue, then return authority to the product leader once the immediate obstacle is resolved.

The goal is progress rather than possession.

Finish Strong Without Finishing Alone

Reliable team members reduce the management burden because leaders trust them to carry work through changing conditions. Liz described this as a positive version of “fire and forget”: once the request is made, the leader can believe it is as good as done.

That reliability does not require solitary effort. Impact players recruit the help, authority, and decisions needed to finish.

They may return to a leader with a clear update: the problem is understood, work is moving, and specific support is required. This differs from handing the entire issue back to the boss.

The person retains responsibility for progress while making productive use of the organization around them.

Ask and Adjust as Conditions Change

Marketing plans rarely operate against fixed targets. Products evolve, budgets move, customer preferences change, and leadership revises priorities.

Impact players do not treat the original plan as more important than the current reality. They seek feedback, update their understanding, and adjust their approach.

Liz compared this mindset with beginning each day under the assumption that the world changed overnight. The objective may remain valid, but the route to it may need revision.

Adaptability is different from chasing every new request. An impact player can distinguish between a meaningful change in conditions and a distraction that would pull the work away from its purpose.

Make Difficult Work Easier for Others

The fifth practice in Liz’s framework is making work light. This does not mean treating serious problems as trivial or masking excessive workload with forced positivity.

It means reducing unnecessary friction, bringing clarity to ambiguity, and helping colleagues carry difficult work without adding drama.

Under sustained pressure, teams remember the people who make progress feel possible. These colleagues organize the problem, clarify what matters, share credit, communicate calmly, and help others contribute effectively.

The behavior can coexist with honest conversations about capacity. Making work light does not require pretending that a 20% budget cut and a 20% target increase represent a simple challenge.

Celebrate Assists, Not Just Visible Wins

An organization cannot build a team of impact players if recognition consistently goes to the person closest to the final result.

“If you want an entire team of impact players, you’ve got to be the kind of person who tracks and celebrates the assists, not just the person who spikes the ball, but the person who consistently sets up the ball.”

Marketing outcomes depend on contributions that may be difficult to see. Operations may repair the data, product marketing may sharpen the narrative, customer marketing may secure the proof, and demand generation may activate it.

Recognizing the assist tells the team that enabling other people’s success is part of impact. It also discourages competition for the most visible work.

Develop Impact Without Glorifying Overwork

The impact-player framework can be misread as permission to give the most reliable employees every difficult assignment.

That creates burnout, dependency, and resentment. A leader who rewards impact with unlimited work eventually teaches talented employees to hide their capacity.

CMOs can develop impact players more sustainably by:

  • Clarifying which problems genuinely matter
  • Giving people authority that matches the responsibility
  • Setting boundaries around cross-functional work
  • Rotating stretch opportunities
  • Recognizing collaboration and enabling contributions
  • Removing low-value work when new priorities appear
  • Watching for employees who repeatedly absorb organizational dysfunction
  • Creating room for recovery after intense periods

Impact comes from judgment and adaptability, not from working the longest hours.

A Framework for CMO Teams

Liz’s five practices can be translated into questions for marketing leadership:

  1. Do the job that is needed: What business problem matters beyond the team’s assigned tasks?
  2. Step up, then step back: Who can create momentum, and when should ownership move?
  3. Finish stronger: What support is required to carry the work through completion?
  4. Ask and adjust: What changed, and what does that change require?
  5. Make work light: How can the team reduce friction while maintaining honest expectations?

These questions can support coaching, hiring, project reviews, and team recognition without turning “impact player” into another label for the people who accept the most work.

Q&A

What distinguishes an impact player from a strong contributor?

Both may be capable and hardworking. Impact players become especially valuable in ambiguous situations because they identify needed work, take initiative, adapt, and help others make progress.

Does doing the job that is needed mean ignoring role boundaries?

No. It means recognizing important problems that fall between functions and helping the organization address them without permanently taking over another team’s responsibilities.

Can impact-player behaviors be developed?

Yes. Leaders can coach people to look for the larger problem, request feedback, adapt, collaborate, and finish work with the right organizational support.

How can CMOs avoid burning out impact players?

They can match authority with responsibility, remove lower-value work, distribute stretch assignments, recognize assists, and avoid treating reliability as unlimited capacity.

Listen to the full conversation with Liz Wiseman.

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